Cartomancy Anthology: Team Hermit
Role: Coding and 3D Modeling
Platform: Unity / PC
Role: Main Programmer and 3D Modeling
[Steam Page]
Role: Coding and 3D Modeling
Platform: Unity / PC
Role: Main Programmer and 3D Modeling
[Steam Page]
The Cartomancy Anthology was a project where a group of dev teams each made a game based around a tarot card, and ours was the Hermit. The result was a somber little story-driven point-and-click taking place across a chain of old 'photographs'.
I did most of the core programming, setting up tools and mechanics to allow GJ Lee and Brian Chung to build the story they had in mind. I also modeled and set up the 3d space the game took place in, and handled the shaders, masks, etc. to contain their setups within the photos.