Professional Summary

Akupara Games
June 2021 - Aug 2024
Game & Level Design, Programming
I did a lot of level setup and polish, feature programming, bug fixing, and planning both in and out of documentation. I tended to do what needed to be done, depending on where the team and the project were at. 

My time at Akupara saw two releases, Hello Cruel World and Rise of the Footsoldier in addition to a few other projects. 
The sheep's meow
2020 - 2022 
Contract programmer

I did programming for them here and there, often implementing back-end systems like dialogue, tile-based map systems, and RPG combat.  Sometimes it was more front-end, like tutorial windows and dialogue bubble coding - It really depended on what they had dreamed up on any given occasion. 
I was involved with two of their releases; I was the main programmer and 3D artist for their entry in the Cartomancy Anthology, and did supplemental coding on Tree Trunk Brook.
Bramble 

September 2021- July 2022
Level Design

Bramble was a web-based virtual venue aimed at hosting events during the Coved-19 Lockdown. It featured a 2d 'scrapbook' world, video and text chat, private discussion areas, and most maps had multiple 'themes' one could choose from.

This was a live product rather than a single release. More info can be found here. 
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