About Me

Hello! My name is Olivia Zuern. I am a Game / Level designer and programmer, specializing in Implementation, Getting Stuff In, Making it Feel Good, and noticing when that crate isn't touching the floor. I have skills across multiple development-related disciplines, including hard-surface 3d Modeling, UI/UX, 2d Art, writing, and can communicate about the topics with the team or fill in holes as needed.

I graduated from Bloomfield College in May 2020 with a major in Game Design and a minor in Game Programming. Most of the time since has been spent at Akupara Games, working as a Level / Game Designer with a heavy side of programming when the need arises. I was involved with 2 releases during my time there, most notably a VR horror / puzzle game called Hello Cruel World.
Games may be a lot of work, but it's worth the endless effort when it's all said and done, and there's nothing I'd rather be doing.


Primary Engine: Unity / C#
Bartle Scores: Explorer: 100% | Killer: 47% | Achiever: 27% | Socializer: 27%
Favorite Games: Zelda, Pokémon, Bloodborne, Terraria, Crypt of the Necrodancer, Magic the Gathering.
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