Hello Cruel World
Company: Akupara Games
Genre: Horror, Puzzle
Engine: Unity
Platform: VR (Meta Quest)
Release: August 2024
Official Role: Game and level Design
Additional: Programming
[Steam Link]
Genre: Horror, Puzzle
Engine: Unity
Platform: VR (Meta Quest)
Release: August 2024
Official Role: Game and level Design
Additional: Programming
[Steam Link]
Hello Cruel World is a VR Horror / Puzzle game where the player, an urban explorer streamer, sneaks into a soon-to-be-demolished fast-food place and finds much more than they imagined. Bellow the abandoned Crab 'n' grab is a strange research facility the player is now trapped within, and they're far from alone.
My role was level design and implementation, whatever it took to do so. I joined the project at a point where the initial mechanical development and puzzle planning was complete, and set to work making it real and fun. At that point, I was responsible for implementation and iteration or replacement based on the limits of physical space and reality, difficulty curves, feedback, and scope. This also often involved adjusting the layout of the environment, decorating past the initial setup, and in making sure proper hierarchy and prefab hygiene were applied.
My work also included a significant amount of code, often for additional features needed for specific puzzles, special event sequencing, bug fixing, polish, VR-specific nonsense, and sometimes something fun like the spider bot pathing and movement or 5b's puzzle loop.