This game was for class- a hidden objects game. It was fun, but a lot of work. I ended up using older ideas and concepts a lot- including the big dragon in level one, the little ones (wish) in the other two, the scribble creature was a sketchbook doodle from ages ago.... Even the 'Lost Woods' itself and the map was nothing new. The setting was initially for the purposes of Role playing.. I needed a simple, relatively undefined setting that could be explained quickly, but one where a quick explanation would suffice. A forest- and yes, the name is a Zelda reference- fit that description nicely, and from the name it got... stranger. This concept, along with the little dragon, were the subject of another game I've done as well... and the forest map was something I did for fun to see how far I could push MS paint 3D summer 2017, though the parchment backdrop was added in Photoshop.

Levels 1 and 2 were initially intended to be in reverse order, but level 2 is more complex than level 1 despite having less objects t find, so

The biggest challenge for this game was not overdoing it, something I tend to do quite easily. In that department I did alright, but the shading on the last level caught me a bit. The levels had to be mostly monochromatic, which initially frustrated me, but later I became glad for it. If I ever went back, id love to add background music, and touch up the shading here and there.  

I tried to put something... special in each scene. In level 1, the dragon's eye follows the cursor if its over the rocks. In level 2, you can turn the lights off and on with the dragon's help, which affects weather the scribble is present or if you can see the D20 dice. In the third scene, the whole scene loops, and you have to scroll left and right to find everything- though that scene also included a hiding scribble and a water effect too. 
Above is a miscellaneous collection of images, and below is stuff used for reference and the map.

The 'mood board' my professor had us make. 
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