Shattered Ink
The bottle itself is a simple enough bullet solver breaking. Then, because of the convex physics colliders, that put some points of the ink Soft body inside of those pieces, thus creating the 'sticky' effect! I'm also happy with the cork, which was achieved by swapping in the higher-poly, colorful version after the physics sim each frame.
Unfortunately, the video is only a flip book since rendering glass like this isn't something my computer can handle at present.

Blooming Bunny
This little model has been with me for a long time, and i intend to keep using the model. There are a lot of clever tricks here to make it all work. For one, the flowers and their placement run almost entirely off of math based on the frame. Points were scattered onto the bunny, and then from there the network deletes points based on an equation. The remaining points, then, are used to instance the flowers, which unfold and re-size and recolor themselves based on more math and the frame. Even the petals are math, not key frames- they're a stretched out poly-wired line that's curved based on a sine function!

Toy Waterfall
This one was made with particles and cutting holes in a planet. The entire network was made so that if i increased or decreased polygon resolution on the planet itself, it wouldn't need adjusting! The grass is rather impressive, too. creating individual blades of grass is extremely processor-heavy, so I found a way to cheat: Instead of making the network individually randomize and generate each blade, I created a small, circular patch of grass and instanced that patch onto the scattered points on the planet! I'm really happy with how this all came out!

Color Storm
This animation was a procedural, abstract animation. I did the coloring by sine functions hooked up to the RGB values, and had some fun instancing and controlling various instances of the same swirling thing created by shrinking and un-shrinking slices of a column-only torus!
Color Growth
These were another set of procedural animations- or, well, one. The one on the left was done by sequencing copies of the original into something longer and cooler, which meaning less time rendering!
Everyone starts somewhere, right?
Final Note: All of these were made in spring 2020 using the Apprentice version of Houdini. They are in reverse chronological order. 
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