This game is about moving through the dark and shooting stuff with arrows. I was going to put in some kind of a vaguely suggested story, but never had the time, so the feel of the game is what's really important. The hardest thing about this game was the light and dark system, which was done via tint masks and hours of experimentation. the other tricky thing was enemy patterns, which were fussy. For example, initially I wanted to use path finding with the bug enemy, but the path finding was slow and erratic. That was, however, where the Wraith came from, so it wasn't all bad. 
 
     When play testing, I heard a few complaints- mostly regarding the balloons that existed in the test level. But, those were only ever meant for target practice and therefore only exist in the first level. In the future I would like to, again, add a story of some kind, as well as more levels- preferably ones that made a bit more sense than the existing ones, and in other styles. Perhaps there's a cave-like area or a cyber area or something. Next, there's some things that I would love to add- arrows that you could stand on to use to get up walls, lighting torches with arrows, a melee attack, a crouch and slide function, and more. Finally, if I had more time I would love to add a walk animation, which I did not have time to do- especially since it would require treating the body and the bow as separate objects, so that the aim would look right, and that would take a while to do. 

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