Whispers of Legend 2 is a game about the pen being mightier than the sword (in some cases. Slimes still need stabbing.) In a practical sense, it's a detective kind of game with a fantasy setting and themes. The goal with those mechanics was to write and tangle content so there were as few 'logical but wrong' answers as possible, allowing the player to investigate in a flow that made sense to them. Even a miss would often hold a clue.
This was my covid-19 project, and it got cut off by real work. One day I hope to come back to it.
This was my covid-19 project, and it got cut off by real work. One day I hope to come back to it.
While I had a partner on this project for a fleeting moment at the start, WOL2 was essentially a solo project. I did everything from scratch, including programming, 3D modeling, character sketching, animation, VFX, and so on.
Player Charactor
Environment
Chat system & NPCs
Design & Sketches