Whispers of Legend 2 is a game about the pen being mightier than the sword (in some cases. Slimes still need stabbing.) In a practical sense, it's a detective kind of game with a fantasy setting and themes. The goal with those mechanics was to write and tangle content so there were as few 'logical but wrong' answers as possible, allowing the player to investigate in a flow that made sense to them. Even a miss would often hold a clue.
This was my covid-19 project, and it got cut off by real work. One day I hope to come back to it.
This was my covid-19 project, and it got cut off by real work. One day I hope to come back to it.
While I had a partner on this project for a fleeting moment at the start, WOL2 was essentially a solo project. I did everything from scratch, including programming, 3D modeling, character sketching, animation, VFX, and so on.
Player Charactor
Lunge Attack
Ralux
Back of the head
Slime Attacking
Summoning sword
Environment
Castle wall generation
Building and wall Generation
Undecorated buildings
Knight's Order
Tavern mockup
West side
West side 2
Temple exterior
Modular buildings
Importing the town into blender
Temple interior
Crates
Manhole Cover
Mapped barrels and crates
Market stall
Market stall burlap cover
Bush
Trees and leaves
Grubb
Wall textures in Unity
The Well
Chat system & NPCs
Dialogue
Shopping
Scheduling
Design & Sketches
Progression
Dialogue planning
Menu planning
Cultist and Light order design
Ralux