







Whispers of Legend 2 is a game about the pen being mightier than the sword (in some cases. Slimes still need stabbing.) In a practical sense, it's a detective kind of game with a fantasy setting and themes. The goal with those mechanics was to write and tangle content so there were as few 'logical but wrong' answers as possible, allowing the player to investigate in a flow that made sense to them. Even a miss would often hold a clue.
This was my covid-19 project, and it got cut off by real work. One day I hope to come back to it.
This was my covid-19 project, and it got cut off by real work. One day I hope to come back to it.
While I had a partner on this project for a fleeting moment at the start, WOL2 was essentially a solo project. I did everything from scratch, including programming, 3D modeling, character sketching, animation, VFX, and so on.
Player Charactor

Lunge Attack

Ralux

Back of the head

Slime Attacking

Summoning sword
Environment







Castle wall generation

Building and wall Generation

Undecorated buildings

Knight's Order

Tavern mockup

West side

West side 2

Temple exterior

Modular buildings

Importing the town into blender

Temple interior

Crates

Manhole Cover

Mapped barrels and crates

Market stall

Market stall burlap cover

Bush

Trees and leaves

Grubb

Wall textures in Unity

The Well
Chat system & NPCs

Dialogue

Shopping

Scheduling
Design & Sketches

Progression

Dialogue planning

Menu planning

Cultist and Light order design

Ralux
